Web13 de fev. de 2012 · Hi, I am developing a small OpenGL 3.3 core application and I would like to do some color selection to figure out what has been hit by the mouse. I cannot use ray-tracing for it on my application because I am using some fragment shader tricks to “cut” some of my objects. I managed to get a shader program with multiple array inputs, … WebTechnically, ARB_debug_output is an improved version of AMD's original extension: AMD_debug_output. Older AMD drivers lagged behind NV in adopting the ARB'ified …
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WebGL_DEBUG_OUTPUT. If enabled, debug messages are produced by a debug context. When disabled, the debug message log is silenced. Note that in a non-debug context, very few, if any messages might be produced, even when GL ... OpenGL ES API Version; Function Name 2.0 3.0 3.1 3.2; glEnable: WebWhat is the best way to debug OpenGL? Without considering additional and external tools (which other answers already do). Then the general way is to extensively call … philippe thabault
opengl - How do I check why is no output on screen? - Game …
Web29 de mai. de 2024 · Simply enable debug output, register a callback, and wait for it to be called with a DEBUG_TYPE_ERROR message. This method avoids the need to sprinkle expensive and code-obfuscating glGetError() calls around your application to catch and localize the causes of OpenGL errors (and the need to conditionally compile them into … Web6 de fev. de 2014 · In order to guarantee a debug output based on the GL_KHR_debug extension specification, the CONTEXT_FLAG_DEBUG_BIT must be set during OpenGL context creation. However, the OpenSceneGraph API currently doesn't provide access to the context creation. Therefore, this approach is depending on how the graphics vendors … WebThe way debug output works is that we pass OpenGL an error logging function callback (similar to GLFW's input callbacks) and in the callback function we are free to process the OpenGL error data as we see fit; in … philippe thaize